Euclideon is back with a new video demonstration of their 'unlimited detail' technology with an SDK suite aimed at the geospatial industry for rendering maps of laser-scanned terrain.
A couple of years ago, Brisbane-based startup that attracted nearly $2Million in funding from the Australian Government, Euclideon caught the attention of the games industry in 2011 when they demonstrated a new technique for rendering three dimensional scenes using point cloud data, what they described as "making everything out of tiny little atoms" instead of the conventional polygons modelling most commonly used in modern videogame development.
It's been a while since we've heard anything from the company, but recent indications from our forums community that the firm had been working with local city councils with surveying data, appear to have matured with a pretty impressive new implementation of the tech, as seen in the video below.
Despite this departure from the games-centric demos shown previously, Euclideon maintains that they still have videogames very much in mind:
I'm afraid the video isn't very interesting from a gaming point of view and we are aware many have expected a game by now. This does not mean we have abandoned games. If you had the ability to laser scan in the real world and run it, would you abandon games?
Euclideon's initial reveal was met with scepticism from the game development community as the tech, mostly due to the questionable viability of being able to actually animating objects within its 3D space --a feature obviously not necessary for the geospatial crowd.
Even if it doesn't end up making it to games, the tech seems like it could make something like Google's Earth/Maps and Streetview functions pretty damn awesome for consumers if it can prove itself.